in:Items, Ground Weapons, Rare items,
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- Items that Bind on Equip
- Plasma ground weapons (lockbox)
- Plasma Weapons
- Hazari
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Pistol
Full Auto
High Density
Corrosive Plasma Stun Pistol
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
- To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
Rapid Stun Beam Setting
Expose Attack
Stuns Target
Value:
Corrosive Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Corrosive Plasma Full Auto Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers
Bolt Burst
Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
- To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
Rapid Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
Value:
Corrosive Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Corrosive Plasma High Density Beam Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
- To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
Rapid High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
Value:
Corrosive Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
See also:
* Weapons table
* Space equiv.
* Altamid
* Assimilated
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasma
* Plasmatic
* Romulan
This Hazari variant allows for a 2 sec faster recharge of its secondary firing mode, albeit with a slight power decrease. Corrosive Plasma ground weapons have a chance to apply a low-damage plasma burn while gradually eating through the target's damage resistance. The debuff becomes more powerful the longer it remains in effect.
Contents
- 1 Obtained
- 2 Modifiers
- 3 Base damage table
- 4 Performance
- 4.1 Skills
- 4.2 Sets
- 4.3 Personal equipment
- 5 External links
Obtained
Corrosive Plasma weapons can be obtained from the [Special Equipment Pack - Corrosive Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Delta Expedition Lock Box].
Modifiers
Rare Corrosive Plasma weapons will have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
- [CrtD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier:All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Corrosive Plasma weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
v · d ·e +Sets | ||
---|---|---|
Set | Passive | Effects |
8472 Counter-Command Elite - Set 2 | Bio-Molecular Conduits | +10% Plasma Damage, +5% Critical Chance |
Excessive Development - Set 2 | Defensive Countermeasures | +20% Plasma Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene]Personal Energy Harness Shield | Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity | Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pla] | +20% Plasma Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity | Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity | Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large | Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. | Energy |
External links
- Plasma at Memory Alpha, the Star Trek Wiki.
Ground weapon table |
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