Corrosive Plasma weapons (ground) (2024)

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  • Items that Bind on Equip
  • Plasma ground weapons (lockbox)
  • Plasma Weapons
  • Hazari
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  • High Density

Corrosive Plasma Stun Pistol

Rare Ground Weapon

Account Bind On Equip

Values do not reflect skills or other modifiers


Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)

Rapid Stun Beam Setting

Expose Attack

Stuns Target

__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
4 sec recharge

Value:

Corrosive Plasma weapons (ground) (2)

Corrosive Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Corrosive Plasma Full Auto Rifle

Rare Ground Weapon

Account Bind On Equip

Values do not reflect skills or other modifiers


Bolt Burst

Plasma Damage

__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)

Rapid Full Auto Sweep

Expose Attack

Cone AoE Plasma Damage

__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)
6 sec recharge

Value:

Corrosive Plasma weapons (ground) (5)

Corrosive Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Corrosive Plasma High Density Beam Rifle

Rare Ground Weapon

Account Bind On Equip

Values do not reflect skills or other modifiers


Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)

Rapid High Density Beam

Exploit Attack

Cylindrical AoE Plasma Damage and Repel

__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 20 sec (Ignores Shields)
To Target: 5% Chance: -1 to -20 All Damage Resistance Rating over 20 sec (increases each sec)

Value:

Corrosive Plasma weapons (ground) (8)

Corrosive Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

See also:
* Weapons table
* Space equiv.
* Altamid
* Assimilated
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasma
* Plasmatic
* Romulan

This Hazari variant allows for a 2 sec faster recharge of its secondary firing mode, albeit with a slight power decrease. Corrosive Plasma ground weapons have a chance to apply a low-damage plasma burn while gradually eating through the target's damage resistance. The debuff becomes more powerful the longer it remains in effect.

Contents

  • 1 Obtained
  • 2 Modifiers
  • 3 Base damage table
  • 4 Performance
    • 4.1 Skills
    • 4.2 Sets
    • 4.3 Personal equipment
  • 5 External links

Obtained

Corrosive Plasma weapons can be obtained from the [Special Equipment Pack - Corrosive Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Delta Expedition Lock Box].

Modifiers

Rare Corrosive Plasma weapons will have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier:All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Stun Pistol:  
 →
Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)
MarkDPVDPSDPVDPSDPVDPS
Std.16435.21.5929
I17475.71.71031
II19516.21.81133
III20566.821236
IV22607.32.11339
V23657.82.31442
VI25698.42.41545
VII27748.92.61648
VIII28789.42.71751
IX3082102.91854
X3187103.11956
XI3391113.22059
XII3596123.42162
• Full Auto Rifle:  
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
MarkDPVDPSDPVDPSDPVDPS
I2051136.81317
II2255147.41419
III2460158.11521
IV2665178.71722
V2870189.41824
VI307519101925
VII327920112027
VIII348422112229
IX368923122330
X389424132432
XI399925132534
XII4110326142635
• High Density Beam:  
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
MarkDPVDPSDPVDPSDPVDPS
I2144577.81317
II2349628.61419
III2553689.31521
IV275773101722
V296178111824
VI316584121925
VII337089122027
VIII357494132229
IX3778100142330
X3982105142432
XI4186110152534
XII4390116162635

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Corrosive Plasma weapons (ground)s can be enhanced by the following Ground Skills:

  • Weapon Proficiency: Increased base damage
  • Weapon Criticals: Increased Critical Chance and Critical Severity
  • Weapon Penetration: Increased damage by penetrating the enemy's resistances.

Sets

v · d ·e

+Sets
SetPassiveEffects
8472 Counter-Command Elite - Set 2Bio-Molecular Conduits+10% Plasma Damage, +5% Critical Chance
Excessive Development - Set 2Defensive Countermeasures+20% Plasma Damage
Crystalline Nanofiber Shell - Set 2Absorption LatticeWhen receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2Prepared Strikes+10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2Concerted ReinforcementsTo Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2Reinforced Combat Circuitry+5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2Jem'Hadar ShroudWhen receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3Blood of the Warrior+2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2Agent's Training+2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3Team Ambush Field+2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2Integrated Tactical SupportWhile Crouching, +30% Critical Severity

Personal equipment

Body Armor
IconEquipmentEffectsEnergy/Melee
Recoil Compensating Armor+40% Critical SeverityBoth
Integrated Targeting Armor+5% Critical ChanceBoth
Physical Augmentation Armor+10% Physical Damage strengthMelee
Energy Harness Armor+5% All Energy DamageEnergy
Personal Shields
IconEquipmentEffectsEnergy/Melee

Corrosive Plasma weapons (ground) (14)

Personal Shield [Ene]Personal Energy Harness ShieldChance to provide a 10% Energy Damage Buff for 4 sec when you take damage.Energy

Corrosive Plasma weapons (ground) (16)

Crystalline Personal Shield MatrixChance of 10% energy damage buff for 4 sec when taking damage.Energy
Kits
IconEquipmentEffectsEnergy/Melee

Corrosive Plasma weapons (ground) (18)

Romulan Imperial Navy Career-Specific Kit+__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)

Corrosive Plasma weapons (ground) (20)

Herald Career-Specific Kit [+Pla]+20% Plasma Weapon DamageEnergy

Corrosive Plasma weapons (ground) (22)

Xindi Career-Specific Kit [+ExpDur]+__ sec Expose DurationBoth

Corrosive Plasma weapons (ground) (24)

Xindi Career-Specific Kit [+ExpHit]+__% Chance to ExposeBoth

Corrosive Plasma weapons (ground) (26)

Delta Expedition Career-Specific Kit [CritD]+__% Critical SeverityBoth

Corrosive Plasma weapons (ground) (28)

Delta Expedition Career-Specific Kit [CritH]+__% Critical ChanceBoth

Corrosive Plasma weapons (ground) (30)

Delta Expedition Career-Specific Kit [CritX]+__% Critical Chance
+__% Critical Severity
Both
Ground Devices
IconEquipmentEffectsEnergy/Melee

Corrosive Plasma weapons (ground) (32)

Gambling Device+10% Critical Chance
+10% Critical Severity
Both
Tribble+1% - +2.5% All Damage strength, depending on Tribble used.Both

Corrosive Plasma weapons (ground) (35)

Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links

Ground weapon table

Community content is available under CC BY-NC-SA unless otherwise noted.

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Corrosive Plasma weapons (ground) (2024)

FAQs

Corrosive Plasma weapons (ground)? ›

Corrosive Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

What are assimilated plasma ground weapons? ›

Assimilated Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Does the UNSC have plasma weapons? ›

The UNSC uses plasma as an energy source and to cut heavy metals in factories. There was an attempt, however, to produce a tank with plasma-based weaponry for the armed services, but it was abandoned, falling back on projectile weaponry. Plasma is also used in coils by the UNSC.

How do Covenant plasma weapons work? ›

A small magnetic generator is installed in the hilt of the pistol and, when fired, the bolt tracks its target using a very simple motion tracking system built into the magnetic generator which alters the field to make the plasma move. A larger version of this effect is seen in the plasma torpedoes of Covenant cruisers.

Are plasma guns energy weapons? ›

The advantage of a plasma cannon is that it uses electricity as its energy source. The more energy that is supplied the faster the gases expand and the faster the projectile can be accelerated.

Are plasma weapons real? ›

Pulsed lasers do cause micro plasma detonations, but they are not plasma weapons. Tank rounds hit hard enough to create plasma, but it's still not a plasma weapon. The only way to have a viable plasma weapon is particle beams. Plasma is ionized and charged particle beams are ions.

What are the benefits of a plasma gun? ›

Particularly effective on the epidermis, Plasma Gun® has an anti-ageing effect on wrinkles, stretch marks, scar marks and light to moderate skin imperfections.

Does the UNSC have a wet navy? ›

The UNSC Seaborne Naval Command, colloquially known as the Wet Navy is the primary sea-based naval branch of the UNSC Navy. The branch consists of various seagoing naval ships responsible for the protection of civilian vessels and support of ground forces during a time of war.

Is the UNSC a real thing? ›

The UNSC is the only UN body with authority to issue resolutions that are binding on member states.

Can we weaponize plasma? ›

Plasma in real life isn't as useful as a weapon. It loses heat quickly when fired (assuming we find a way to keep the plasma from just expanding into hot air long before it reaches the target) or is almost as deadly to the wielder of a plasma melee weapon as to it's target.

Is a plasma gun better than a laser gun? ›

Plasma weapons are deadly but the slow projectile speed they have is often annoying. Laser guns shoots much faster and have a better chance hitting their target. Plasma is still great for big and slow enemies. Laser Rifle is one of my favorite weapon designs so I go for laser.

What is the type 25 plasma rifle in the Covenant? ›

The Type-25 DER is the primary weapon of the Covenant's officer corps used by Elites and the Jiralhanae variant used by Brutes Against UNSC infantry, the Type-25 Rifle's lethality is considerably greater than its counterpart, the Type-25 Directed Energy Pistol, due to the faster rate of fire, injuries inflicted to the ...

Are plasma railguns real? ›

Solid, metallic sliding conductors are often the preferred form of railgun armature but plasma or 'hybrid' armatures can also be used. A plasma armature is formed by an arc of ionised gas that is used to push a solid, non-conducting payload in a similar manner to the propellant gas pressure in a conventional gun.

What color would a plasma weapon be? ›

Of course there's probably some lore explanation talking about imbuing the power of warp energy within the gun or something. Well considering Imperial plasma weapons in the 40k setting use hydrogen as the gas which is transformed into plasma, both bright red, and aqua blue are colors that would be true to reality.

Can you turn a plasma pistol into a rifle? ›

The plasma gun is an energy weapon that shoots plasma bolts, which travel more slowly than beams emitted from laser weapons. Similarly to pipe weapons, the player can only craft a pistol version of the plasma gun. Changing the grip to a stock will reclass the weapon type and rename it to plasma rifle.

science based - Plausible plasma weapons ...Worldbuilding Stack Exchangehttps://worldbuilding.stackexchange.com ›

The plasma weapons from UFO AI would work. Essentially, plasma is generated in a chamber in the weapon, using particles of compressed gas in a magazine-like res...
Plasma Weaponry refers to Directed Energy Weaponry that uses Plasma. The Covenant employ always follows a distinct pattern regardless of the specific gun; it is...
After decades of promise and failure, a new plasma weapon emerges.

How do Fallout Plasma weapons work? ›

The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones.

What gun shoots plasma? ›

Plasma weapon, a type of raygun that fires a stream, bolt, pulse, or toroid of plasma. Plasma torch, a device for generating a directed flow of plasma. Plasma railgun, a linear accelerator which, like a projectile railgun, uses two long parallel electrodes to accelerate a "sliding short" armature.

What was plasma used for in the war? ›

Blood Transfusion on the Battlefield

By transfusing casualties with plasma, blood volume is maintained and blood pressure remains at a normal level, preventing shock. Because the red blood cells are removed from plasma, the need to match the blood type of the donor to the recipient is unnecessary.

References

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